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Bubble Arcade

A Mobile Puzzle Game

Get a jolt of arcade energy anytime, anywhere with Bubble Arcade. This Arkadium Original game seamlessly combines the strategy of Bubble Shooter with the excitement of Pachinko. The result is a powerhouse of fun that will have you creating the perfect combinations on your board to boost your score to the next level. The fun doesn't stop there; you can even create and submit your own levels to the game to be played by people worldwide.

 

Engine -- Custom

Studio -- Arkadium

Team size -- 1 (Freelance)

Role -- Level Designer

Duration -- 1 Month

Release -- Website

Gameplay and Level Design:​

Designing, implementing, prototyping, and balancing critical gameplay features and tools in collaboration with programers and artists using a proprietary game engine.

  • Level Design

  • Difficulty Progression

  • Abilities and Obsatcles

  • In-Game Level Editor

Role(s) and Responsibilities

Design Process

Brainstorming

Objective

Generate initial ideas and establish the vision of the game or level.

Process

Ideate possible themes, locations, visual styles, gameplay mechanics, etc. until a cohesive vision is narrowed down. Then find reference images and material to inform those design choices moving forward.

Paper Design

Objective

Translate ideas into a formal design plan either on paper or digitally.

Process

Create top-down sketches or diagrams, mapping out layouts, key features (e.g., spawn points, enemies, etc.), and flow, while considering mechanics, scale, and balance to form a detailed blueprint.

Blockout

Objective

Build a rough playable prototype to test the design's fuctionality.

Process

Use ​basic shapes and design tools in engine (Unreal 5) to construct the layout, test movement, mechanics, and basic visuals firsthand. Then iterate based on early feedback to refine the core structure.

Playtesting and Iteration

Objective

Polish the design through real-world testing.​​

Process

Playtest to assess function and design. Adjust gameplay, geometry, mechanics, etc. interatively based on results.

Final Details and Art Pass

Objective

Polish gameplay and design while adding final assets and visuals in order to be shipped.

Process

Collaborate with artists and designers to add final textures, lighting, props, etc. Make final adjustments to gameplay and design. Ship completed project to the market.

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