
Bubble Arcade
A Mobile Puzzle Game
Get a jolt of arcade energy anytime, anywhere with Bubble Arcade. This Arkadium Original game seamlessly combines the strategy of Bubble Shooter with the excitement of Pachinko. The result is a powerhouse of fun that will have you creating the perfect combinations on your board to boost your score to the next level. The fun doesn't stop there; you can even create and submit your own levels to the game to be played by people worldwide.
Engine -- Custom
Studio -- Arkadium
Team size -- 1 (Freelance)
Role -- Level Designer
Duration -- 1 Month
Release -- Website
Gameplay and Level Design:
Designing, implementing, prototyping, and balancing critical gameplay features and tools in collaboration with programers and artists using a proprietary game engine.
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Level Design
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Difficulty Progression
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Abilities and Obsatcles
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In-Game Level Editor
Role(s) and Responsibilities
Design Process
Brainstorming
Objective
Generate initial ideas and establish the vision of the game or level.
Process
Ideate possible themes, locations, visual styles, gameplay mechanics, etc. until a cohesive vision is narrowed down. Then find reference images and material to inform those design choices moving forward.


Paper Design


Objective
Translate ideas into a formal design plan either on paper or digitally.
Process
Create top-down sketches or diagrams, mapping out layouts, key features (e.g., spawn points, enemies, etc.), and flow, while considering mechanics, scale, and balance to form a detailed blueprint.
Blockout
Objective
Build a rough playable prototype to test the design's fuctionality.
Process
Use basic shapes and design tools in engine (Unreal 5) to construct the layout, test movement, mechanics, and basic visuals firsthand. Then iterate based on early feedback to refine the core structure.


Playtesting and Iteration
Objective
Polish the design through real-world testing.
Process
Playtest to assess function and design. Adjust gameplay, geometry, mechanics, etc. interatively based on results.



Final Details and Art Pass
Objective
Polish gameplay and design while adding final assets and visuals in order to be shipped.
Process
Collaborate with artists and designers to add final textures, lighting, props, etc. Make final adjustments to gameplay and design. Ship completed project to the market.
