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A Not so silent night

A 2d platformer

Join St. Nick in this 2D Platformer as he defends the North Pole from demonic Invaders. Manage magical abilities, execute stargtegic manuevers and defeat enemies in this fast paced adveture to save Christmas!

 

Engine -- Godot

Studio -- Solo Project

Team size -- 1

Role -- Game Designer

Duration -- 3 Months

Release -- Website

Gameplay and Level Design:​

Designing, implementing, prototyping, and balancing critical gameplay features icluding level design, combat, puzzle design, and enemies.

  • Level Design

  • Combat Mechanics

  • Enemy Design

  • Player Abilities

  • Environmental Storytelling

  • Puzzle & Challenge Design

  • Game Design Documentation

  • Prototyping and Iteration

  • Quality Assurance and Playtesting​

Programming:​

Programmed in Godot Engine using the GDScript programming languange.

  • GDScript

Art:​

Used digital art software to create art assets used in game.

  • UI/UX Design

  • Pixel Art Assets

  • Animation Sprite Sheets

Role(s) and Responsibilities

Design Process

Brainstorming

Objective

Generate initial ideas and establish the vision of the game or level.

Process

Ideate possible themes, locations, visual styles, gameplay mechanics, etc. until a cohesive vision is narrowed down. Then find reference images and material to inform those design choices moving forward.

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Translate ideas into a formal design plan either on paper or digitally.

Paper Design

Objective

Process

Create top-down sketches or diagrams, mapping out layouts, key features (e.g., spawn points, enemies, etc.), and flow, while considering mechanics, scale, and balance to form a detailed blueprint.

Blockout

Objective

Build a rough playable prototype to test the design's fuctionality.

Process

Use ​basic shapes and design tools in engine (Unreal 5) to construct the layout, test movement, mechanics, and basic visuals firsthand. Then iterate based on early feedback to refine the core structure.

Playtest to assess function and design. Adjust gameplay, geometry, mechanics, etc. interatively based on results.

Playtesting and Iteration

Objective

Polish the design through real-world testing.​​

Process

Final Details and Art Pass

Objective

Polish gameplay and design while adding final assets and visuals in order to be shipped.

Process

Collaborate with artists and designers to add final textures, lighting, props, etc. Make final adjustments to gameplay and design. Ship completed project to the market.

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