
A Not so silent night
A 2d platformer
Join St. Nick in this 2D Platformer as he defends the North Pole from demonic Invaders. Manage magical abilities, execute stargtegic manuevers and defeat enemies in this fast paced adveture to save Christmas!
Engine -- Godot
Studio -- Solo Project
Team size -- 1
Role -- Game Designer
Duration -- 3 Months
Release -- Website
Gameplay and Level Design:
Designing, implementing, prototyping, and balancing critical gameplay features icluding level design, combat, puzzle design, and enemies.
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Level Design
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Combat Mechanics
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Enemy Design
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Player Abilities
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Environmental Storytelling
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Puzzle & Challenge Design
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Game Design Documentation
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Prototyping and Iteration
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Quality Assurance and Playtesting
Programming:
Programmed in Godot Engine using the GDScript programming languange.
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GDScript
Art:
Used digital art software to create art assets used in game.
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UI/UX Design
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Pixel Art Assets
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Animation Sprite Sheets
Role(s) and Responsibilities
Design Process
Brainstorming
Objective
Generate initial ideas and establish the vision of the game or level.
Process
Ideate possible themes, locations, visual styles, gameplay mechanics, etc. until a cohesive vision is narrowed down. Then find reference images and material to inform those design choices moving forward.




Translate ideas into a formal design plan either on paper or digitally.
Paper Design

Objective
Process
Create top-down sketches or diagrams, mapping out layouts, key features (e.g., spawn points, enemies, etc.), and flow, while considering mechanics, scale, and balance to form a detailed blueprint.
Blockout
Objective
Build a rough playable prototype to test the design's fuctionality.
Process
Use basic shapes and design tools in engine (Unreal 5) to construct the layout, test movement, mechanics, and basic visuals firsthand. Then iterate based on early feedback to refine the core structure.

Playtest to assess function and design. Adjust gameplay, geometry, mechanics, etc. interatively based on results.
Playtesting and Iteration
Objective
Polish the design through real-world testing.
Process





Final Details and Art Pass
Objective
Polish gameplay and design while adding final assets and visuals in order to be shipped.
Process
Collaborate with artists and designers to add final textures, lighting, props, etc. Make final adjustments to gameplay and design. Ship completed project to the market.