
Anime Stars
AN Online MOBA Hero shooter
Step into the ultimate anime-inspired showdown in Anime Stars! Inspired by Brawl Stars, this fast-paced, action-packed game brings vibrant anime-style characters to epic multiplayer battles. Choose your fighter from a roster of unique heroes—each with dazzling abilities, signature moves, and stunning designs—then team up to dominate the arena. Collect power-ups, outsmart your opponents, and unleash devastating ultimate attacks in colorful, dynamic maps.
Engine -- Roblox Studio
Studio -- Anime Stars
Team size -- 4
Role -- Level and Character Designer
Duration -- 2 Months
Release -- Roblox
Coming Soon!
Level Design:
Creating engaging, balanced, and visually appealing environments that enhance the fast-paced, anime-inspired gameplay while aligning with the mechanics of a Brawl Stars-style game.
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Level Design
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Environmental Storytelling
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Multiplayer Design
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Gameplay Balance
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Playtesting and Iteration
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Game Design Documentation
Character Design:
Creating a diverse, visually striking roster of anime-style brawlers that are both appealing to players and mechanically distinct within the game’s Brawl Stars-inspired framework.
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Conceptualization and Visual Identity
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Gameplay Integration
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Customization and Progression
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Technical Considerations
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Diversity and Balance
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Playtesting and Refinement
Role(s) and Responsibilities
Design Process
Brainstorming
Objective
Generate initial ideas and establish the vision of the game or level.
Process
Ideate possible themes, locations, visual styles, gameplay mechanics, etc. until a cohesive vision is narrowed down. Then find reference images and material to inform those design choices moving forward.







Translate ideas into a formal design plan either on paper or digitally.
Paper Design


Objective
Process
Create top-down sketches or diagrams, mapping out layouts, key features (e.g., spawn points, enemies, etc.), and flow, while considering mechanics, scale, and balance to form a detailed blueprint.
Blockout
Objective
Build a rough playable prototype to test the design's fuctionality.
Process
Use basic shapes and design tools in engine (Unreal 5) to construct the layout, test movement, mechanics, and basic visuals firsthand. Then iterate based on early feedback to refine the core structure.
Coming Soon!
Playtesting and Iteration
Objective
Polish the design through real-world testing.
Process
Playtest to assess function and design. Adjust gameplay, geometry, mechanics, etc. interatively based on results.

Coming Soon!
Coming Soon!
Final Details and Art Pass
Objective
Polish gameplay and design while adding final assets and visuals in order to be shipped.
Process
Collaborate with artists and designers to add final textures, lighting, props, etc. Make final adjustments to gameplay and design. Ship completed project to the market.